

Museum of Contemporary Art, Taipei
Wednesday Wednesday
10AM - 6PM
Wednesday Wednesday
10AM - 6PM
EXHIBITIONS & EVENTS
2023 / 11 / 04 Sat.
2024 / 01 / 14 Sun.
10:00 - 18:00
Curator
Gong Jow-Jiun
Artist
YANG Mao-Lin
VR Exhibition
Supervisor
Department of Cultural Affairs, Taipei City Government
Organizers
Taipei Culture Foundation
MoCA TAIPEI
Annual Sponsors
THERMOS
Contemporary Art Foundation
Hui-Neng Chi Arts and Culture Foundation
Royal Inn
Annual Sponsor for Appointed TV/Screen
SONY
Media Cooperation
Radio Taiwan International
Special Thanks
Tina Keng Gallery
Taipei Municipal Jian Cheng Junior High School
The immense fear of the apocalypse looms like an enemy’s jet circling up above, unpredictably shifting near and far, and the widespread virus, like an invisible killer, leaves people at a loss for what to do. Having been through the COVID-19 pandemic and the ongoing Russia-Ukraine War, our planet is further shrouded by extreme weather conditions that overshadow people’s spirits and minds with apocalyptic thoughts like an overwhelming dark cloud. The world knows no mercy, and art is useless. The faint cries coming from the artist sound even more frail and helpless in the face of ecological extinction, leopard cat road-kills, the disappearance of clouded leopards, forest fires, racial massacres, energy depletion, or how things are in the post-colonial contemporary world. It seems like he is only able to ask ever so gently before the dark and endless path of doom emerges: “How on earth can we obtain salvation?”
Yang Mao-Lin’s earlier works explore figures and themes that included failed immortals; heroes in turbulent times; a baby with “Bad Taste”; and the Maha, as well as “Culture Intercourse”; “Canonization of the Gods”; “The Immortals”; and “The Quest for Mandala,” which then led to his grand exhibitions, MADE IN TAIWAN, in 2016 and Wanderers of the Abyssal Darkness in 2018. For years, Yang, whilst traversing a dark abyss, has used art to create cultural hybrid narratives that bring together fairy tales, myths, and beliefs, where he calls out for “Rescues in Time” and also creates gods that come to the rescue. The unique artworks created have also allowed the artist to embark on a long journey with the hero that lies deep within him. Yang’s “Rescues in Time” began with characters of the Warrior and the Martyr from historical myths based on Taiwan’s martial law era, with symbolic salvation obtained through cultural creativity from moments of failure. Then, through appropriating stories about saving the world, heroic acts of justice, and universal restoration appropriated from manga, anime, fairytales, and popular subcultures, the characters of the Innocent, the Orphan, and the Wanderer from children and adolescents’ memories are created to repeatedly overcome obstacles and to find pure redemption in a world that is currently falling apart.
Facing today’s world, Yang began with a realm full of fierce mythical figures and characters engaged in historical battles, and he then embarked on a heroic path with the Innocent and the Wanderer, such as saints, immortals, robots, and also Alice and the Astro Boy. Then with brisk and enthusiastic steps, he gradually leaped away from the cumbersome shackles of history and even tried to detach from humankind’s blood-stained past, which then took him on nighttime excursions to explore splendid fighting fish and bizarre deep-sea creatures, before entering a magical eternally spring tropical forest, with blossoming lilies, clouded leopards, Formosan black bears, crows, insects, and fish tattooed on wooden blocks. The artist then embarked on the ultimate return journey of redemption for all sentient beings and the call of the wild. From the trinity of painting, iconography, and sculpture to the coming together of the trio of brushstrokes, wood, and metal, and from his early path of hope for the Innocent and the Orphan who fell or were forgotten by the heavenly kingdom, and the scenes of the rise and fall of power with the Martyr and the Warrior who saved the world and fought against violence, Yang’s creative journey traveled to Glittering Soul, where the fighting fish’s tenacious will was experienced and then to Wanderers of the Abyssal Darkness to be accompanied by a school of deep-sea fish and surrounded in an ambiance of profundity, solitude, autonomy, and alertness. He then freely transitioned to an emerald jungle of The Lasting Spring, where primal instincts were liberated and all beings became one; it was where the mind was joyful, light, and calm. With all gods congregated, the dusk is yet to be over. This exhibition intends to delve deeper into what kind of contemporary divinity Yang is trying to achieve with “Rescues in Time.” Is it the art world’s Warrior or Martyr? Or is it the Innocent with no worldly goals, the Wanderer who follows and drifts along, or the Orphan who was left behind in the deep sea? Perhaps, it’s the mystical beast that’s immersed holistically in nature and protected by the gods, or those characters that came to the rescue represent the journey of the hero within the artist, as he faces himself and goes through personal adjustments.
This exhibition at the Museum of Contemporary Art, Taipei revisits Yang’s decades-long internal art journey through these three series, Glittering Soul, Wanderers of the Abyssal Darkness , and The Lasting Spring, with two inverted curvatures further extended from Wanderers of the Abyssal Darkness and The Lasting Spring . With more than 60% of the exhibition composed of the artist’s latest creations, he collaborates with the WhiteDeer Animation Studios and sound artist Chen Yu-Jung, with 3D animated visual effects and a soundscape created for the exhibition to construct a large-scale immersive theater installation with projections of the deep sea and a phantom forest. This is an experimental project that recurrently tests the potential energy between the audio-visual environment created and the works of art, reinforcing the multi-layered somatosensory formations and highlighting the potential theological implications of Yang’s sculptures and paintings. Attempts are also made to use experimental curatorial methods to further expand contemporary art’s interdisciplinary energy, which leads to the organization of a workshop based on the exhibition theme. It calls upon people who are interested in literature, art, manga, and anime and welcomes families, adolescents, and anyone who cares about profound personal experiences. The intention is to transform MoCA TAIPEI into a place for inner journeys and dialogues, and in a time when people might be overwhelmed with the sentiments that “the world knows no mercy, and art is useless,” a lighter kind of salvation may be made possible through art and immersive experiences.
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Gong Jow-Jiun is a professor teaching at the Tainan National University of the Arts’ Doctoral Program in Art Creation and Theory. In 2006, he published Dispositif of the Body: Merleau-Ponty and the Limits of Phenomenology which won the Young Scholar Writing Prize of Academia Sinica in 2007. Since 2010, he has been serving as editor-in-chief of the quarterly magazine, Art Critique of Taiwan (ACT), which won the National Publishing Prize in 2011. He began doing contemporary art curatorial work in 2013, and has co-curated Are We Working too Much?; The Return of Ghosts; Wild Rhizome; TAKAO. Taike. Southern Hue, and other exhibitions. He also curated Kau-Puê, Mutual Companionship in Near Future: 2017 Soulangh International Contemporary Art Festival, which won the Taishin Arts Award Annual Grand Prize in 2018. Hunter-Gatherer Leading the Route: Traces to the Sources of Zeng-wen River, which he was the editor-in-chief of, won the 45th Golden Tripod Award in 2021 for the non-fiction category. The 2022 Mattauw Earth Triennial - Tseng-wen River, A River with A Thousand Names, which Gong curated and won the 2023 Good Design Gold Award in Japan, is considered his most iconic work amongst his recent curatorial endeavors.
Yang Mao-Lin (b. 1953, Changhua, Taiwan) came into the Taiwanese art scene in the 1980s, and is considered one of the most iconic first-generation artists of contemporary art in Taiwan. Growing up, Yang underwent the White Terror, as well as the period of martial law and its lifting. He has witnessed the emergence of contemporary art in Taiwan, and the full-fledged expansion of globalization. Historical turmoil and the change of social milieu have provided Yang with a vigorous creative context. In the initial period, he challenged taboos and questioned political and social authorities, demonstrating a fiercely and fearlessly critical attitude, reflecting Taiwan’s political scene and reality of social transformation before and after the lifting of martial law with his intensely creative and powerful painting style.
In 1987, around the lifting of martial law, Taiwan entered a raging era: the restlessness resulting from the liberation of social forces entered the island into an unprecedented period of change. Back then, as an artist born, raised, and educated in Taiwan, Yang could not find a paradigmatic pathway from the academic system or among the established artists in Taiwanese art history. Consequently, he looked for inspiration from the contemporaneous New Painting movement from Europe, and was inspired by the Transavanguardia italiana, which upheld the idea of “searching for inspiration and exploring the root in one’s own history.” Yang thereby expressed the raging power and vibrantly creative force engendered by the era through artistic means, and created several art series, such as Mythology (1984-1986), Graphic Hero (1986), and Behavior of Game Playing (1987-1989). He used mythological figures from Chinese mythology as semiotic signs and appropriated them to mirror his own self-realization. Utilizing ancient references as a form of provocation and rebellion against authoritarianism, he has found his own expressive vocabularies in subversion and criticism. His work has also revealed the development and evolution of his personal innerscape, while embodying the pulsation of the times.
After the lifting of martial law, Taiwan ushered in a period of rapid political and economic changes. Yang used the title of “MADE IN TAIWAN” to extensively explore the possibility of art through three different stages, namely, “Politics,” “History,” and “Culture” (respectively representing Taiwan’s past, present, and future).
MADE IN TAIWAN [Politics] elaborates on several themes, including the intrinsic nature of authoritarian regime, its public authority, ideological conditioning of thoughts, controlling educational system, as well as the sensationalism, infiltration and manipulation of media culture, which are developed into four series, namely, Limbs-Trunk Sign Section (1989-1990), Politics-Slogan Section (1990), N Ways of Understanding Carrot (1991), and The Phantom of a Deer (1991).
MADE IN TAIWAN [History] addresses Taiwan’s subjectivity, and attempts to expand the historical and cultural depth and width of Taiwan, posing one fundamental question: under the influence of multiple colonial powers, where does Taiwan’s cultural root lie? Yang employs the anthropological and archaeological approach of field study, and collages montage-like narrative structures to develop several series, including Yuanshan Memorandum(1991-1993), Lily Memorandum (1993-1994), Zeelandia Memorandum (1992-1994), and Tayouan Memorandum (1994-1999)
MADE IN TAIWAN [Culture] spans the longest period of time compared to other episodes. It begins with the first painting, Superman and Wu-Kong (1995), and ends with the final series, Kill Alice (2011). To the artist, the deepest cultural influence always comes from the life of the general public. It is also the first time that cartoon and comic elements are introduced into his works, along with fictional figures from ancient and modern popular cultures in Asia and the West. From comic to religious themes, he has created numerous series, including Culture Intercourse Tayouan History—Inviting the Immortals I (1996-1998), Baby, You’re Amazing—Inviting the Immortals II (2000-2002), Ceremonies Before Rewarding—Inviting the Immortals III (2002-2003), The Pure Land of Maha (2003-2006), Canonized Karma of Maha with Mandalas (2005-2007), Canonization of the Gods—The Wonderland in Saha World of Maha (2006-2009), and Kill Alice (2009-2011).
Regarding artistic creation, Yang has stated that “art is my strategy for subversion; my means of confirming my existence; my tool for securing my right to speak.” Since the beginning of his career, Yang’s work has macrocosmically portrayed the changing times, showing a majestic momentum, and has microcosmically displayed peculiar and innocent wits at the same time. In the artist’s heart resides a child-like self—his never-changing inner child. Such innocence and frankness have allowed the artist to consistently evolve throughout his artist career. The Quest for Mandala that Yang is now working on not only marks the first time that he shifts his focus from public topics to self-exploration, but also shows his reinvention of aesthetics and painterliness.
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