

Museum of Contemporary Art, Taipei
Wednesday Wednesday
10AM - 6PM
Wednesday Wednesday
10AM - 6PM
EXHIBITIONS & EVENTS
2024 / 01 / 27 Sat.
2024 / 05 / 12 Sun.
10:00 - 18:00
Curators
Keith Lam
Escher Tsai
Artists
Morehshin Allahyari
Jason Allen
Jonas Bendiksen
Blast Theory
Dimension Plus
fuse*
Hello Edo!
Mario Klingemann
Daito Manabe
Lev Manovich
Koya Matsuo
onformative
Anna Ridler
Winnie Soon
Tim Wei
Yu-Chiao Yang
VR Exhibition
Supervisor
Department of Cultural Affairs, Taipei City Government
Organizers
Taipei Culture Foundation
MoCA TAIPEI
Annual Sponsors
THERMOS
Contemporary Art Foundation
Hui-Neng Chi Arts and Culture Foundation
Royal Inn
Annual Sponsor for Appointed TV/Screen
SONY
Annual Sponsor for Appointed Projector
EPSON
Media Cooperation
Radio Taiwan International
Special Thanks
Taipei Municipal Jian Cheng Junior High School
Taiwan Contemporary Culture Lab
Hello World Ltd.
Key Visual Design
Javin Mo
The boundaries between artificial intelligence (AI) creations and that of human beings have become increasingly blurred, as incessant AI computing is now able to perfectly combine texts, images, events, and histories that are difficult to distinguish their authenticity. Like the pandora’s box of this new generation, AI has given humanity both hope and fear, and reminds us of the aesthetics of the sublime from the previous century—a kind of magnificent yet perilous beauty. In the past, the idea of the sublime was closely associated to nature. It was not until the 20 th century that the natural sublime became replaced by the techno-sublime. Yet, why does humanity fear technology? In ancient legends and mythologies, when inanimate objects are given life through technics, chaos and disasters always seem to follow. Even though the original purpose of giving life might be to provide assistance or protect humanity, harm and destruction eventually ensue. The moral of these stories is to caution humanity that unbridled technics indicate catastrophes.
We are all familiar with how nuclear power and genetic biotechnology make us feel: on the one hand, we are in awe of the techno-sublime for the convenience it offers, and on the other hand, there is a latent sense of fear for potential disasters. Our feelings about the techno-sublime lurk beneath the surface of everyday life, and the nightmare of controllable destruction always feels imminent to us. While coping with the rapid development of AI technology and envisioning the beautiful future world, it has become impossible not to worry about the uncertainty over how AI makes its judgments based on algorithms and the computed results. Furthermore, it is also disconcerting to think about the control and survival bias in relation to gender, race, thinking, speech, creation, history, law, and politics when capital and power monopolize the use of AI.
The non-public and therefore non-transparent technologies are like a black box with unknown content. The uncontrollable technics in this black box signal an utterly different relationship between classical cybernetics and AI. Originally, cybernetics is a theoretical framework founded on a set of feedback circuits that is able to maintain systemic stability and predictability. However, when AI system becomes highly autonomous and possesses the ability to self-teach and self-evolve, classical cybernetics which is theoretically rooted in fixed models and hypothetical certainty is no longer suitable and appliable. The black box quality of AI prevents humanity from obtaining a deep understanding of its internal operation, and thereby from controlling crucial factors in terms of how it influences the system. The risk of a potential systemic collapse weakens our trust, if not diminishes it all, leading to unforeseeable consequences and pandemonium.
The human beings living in the 21st century have been deprived of the option of not choosing AI. As AI embraces humanity in a seemingly tender manner, it might be contrarily saying goodbye in a cool-headed and cruel way. Is humanity really able to build an open, trustworthy AI system that can be shared by all? Or has AI technology, like a black box of an infinite set of nesting dolls, already started its course of rapid evolution, which would eventually arrive at a point when humanity becomes simply irrelevant? The moment when AI finally breaks through the black box and snarls at humanity, saying “Hello, human!” would be the moment that AI bids farewell to the obsolete species once known as human being.
MORE
LESS
Keith Lam is a new media artist and curator from Hong Kong who is committed to the creation of new media art and education.
Lam has received awards from major international art festivals, including the Japan Media Arts Festival and Prix Ars Electronica. His artworks are exhibited internationally and collected by several art museums. Devoted to the education of new media art, Lam continues to serve in various universities as a guest lecturer, associate professor, and consultant.
Escher Tsai is a new media artist, producer, and curator who is committed to the creation of new media art, fostering international exchange, facilitating matchmaking, and promoting education.
Tsai had been the principal investigator of the “Arts and Technology: Creative Innovation and Counseling Project,” the “5G Computing Arts Platform” under Taiwan’s Ministry of Culture, and the National Taiwan Museum of Fine Arts’ project, “5G Immersive Technology Application Experimental Space Software Development and Implementation.” He curated the Ministry of Culture x Taoyuan Art x Technology Festival (2022) and Taoyuan Art x Technology Festival (2017); LIVES: Life, Survival (2022) at the Jut Art Museum; immersive exhibition, T.A.P. Project 2023, at the National Taichung Theater; C-LAB Future Media Arts Festival (2021); Nuit Blanche in Taipei (2016-2017); and Encounter Once in a Lifetime – Toyo Ito Architecture Exhibition (2016). He was also a senior consultant of the Technology Media Platform at the Taiwan Contemporary Culture Lab (C-LAB); production supervisor of 3x3x6, Taiwan Exhibition at the 58th Venice Biennale; production supervisor of Lab Kill Lab (2020) and C-LAB FUTURE VISION LAB.
Artist, programmer, and DJ. Launched Rhizomatiks in 2006. Specially-appointed professor at Keio University SFC.
Manabe’s works, which range into a variety of fields, takes a new approach to everyday materials and phenomena. However, his end goal is not simply rich, high-definition realism by recognizing and recombining these familiar elemental building blocks. Rather, his practice is informed by careful observation to discover and elucidate the essential potentialities inherent to the human body, data, programming, computers, and other phenomena, thus probing the interrelationships and boundaries delineating the analog and digital, real and virtual.
New Media artist Tim Wei graduated from the Taipei National University of the Arts with a degree in New Media. Most of his works consist of videos, audio-visuals, and electronic installations. He explores various relationships when text and language are transformed into images, including distortion, cross-referencing, misplacement, and correspondences in cross-narratives.
Dimension Plus is a new media art collective, based in Taiwan and Hong Kong. The collective concentrates in art and technology media and specializes in integrating new media in spatial installations and cross disciplinary interactive works. With the concept of the Digital-Physical, the group belives in the physical sense of existence albeit being in this era of digitalization and creates digital and analog hybrid works by transforming digital data into touchable forms and forming connections between the two different realms of the digital and physical. Dimension Plus is actively devotes in the education and promotion of new media art and acts as a new media creative platform for people interested in the art genre to participate in creating and experimenting with new media art.
Hello Edo! is a creative collective which is interested in AI image generative technology, with members from all over Asia, who are passionate about AI image creation. They love art and culture, robots and cyborg, and all the future imaginations.
Yu-Chiao Yang is an interdisciplinary solo performance artist specializing in oral tradition and folktales. He is also engaged in the study of oral literature, and narrative theory in drama and film, including folktale poetics, and comparative narrative studies. Combining vocal art, free improvisation, and oral performance, Yang has embarked on a series of experimental sound performances, and has been invited to participate in various national and international art festivals and exhibitions. Yang has also published several experimental literary works, including the acoustic-image poetry collection Xi-Xiang (肸蠁). Notably, he actively collaborates with AI-generated art, producing works such as the comic Witness to the Magpie’s End and written pieces like The Taste of AI and Amateur Investigation Reports of the Instant City. Additionally, Yang was invited to contribute to the online community exhibition Parallel Universe of Waves for Cloud Gate Dance Theatre’s 50th anniversary project, Waves.
Morehshin Allahyari (Persian: موره شین اللهیاری), is a New York-based Iranian-Kurdish artist using 3D simulation, video, sculpture, and digital fabrication as tools to re-figure myth and history. Through archival practices and storytelling, her work weaves together complex counternarratives in opposition to the lasting influence of Western technological colonialism in the context of SWANA (Southwest Asia and North Africa). Her work has been part of numerous exhibitions, festivals, and workshops at venues throughout the world, including the New Museum, MoMA, Centre Pompidou, Venice Biennale di Architettura, and Museum für Angewandte Kunst among many others. She is a recipient of the United States Artist Fellowship (2021), the Joan Mitchell Foundation Painters & Sculptors Grant (2019), the Sundance Institute New Frontier International Fellowship (2019), and the Leading Global Thinkers of 2016 Award by Foreign Policy magazine. Her artworks are in the collection of the Whitney Museum of American Art, the San Francisco Museum of Modern Art, and the Current Museum.
Koya Matsuo was born in Nagasaki, Japan in 1959. He started MacUser magazine’s Japanese Edition as Editor-in-Chief in 1993 and worked for several web tech magazines since then. He has been an amateur musician for 50 years and has written many articles on VOCALOID and other synthesized voice technologies. He also played and sang in Tokyo Dome utilizing iPhones and iPads in 2012. In January of 2023, Torichan’s voice was powered by generative AI technologies. Together with her new images generated by AI, new songs and music videos were born. One of them, Desperado was awarded the first prize in AI Art Grand Prix in March, 2023.
Winnie Soon is a Hong Kong-born artist coder and researcher interested in the cultural implications of digital infrastructure that addresses wider power asymmetries, engaging with themes such as Free and Open Source Culture, Coding Otherwise, artistic/technical manuals, digital censorship and minor technology. With works appearing in museums, galleries, festivals, distributed networks, papers and alternative written forms, including co-authored books entitled Boundary Images (2023), Fix My Code (2021), and Aesthetic Programming (2020). Soon is the co-editor of the Software Studies Book Series (MIT Press), Co-PI of the research project “Digital Activism” and co-research lead of British Digital Art, British Art Network. They are Course Leader at the Creative Computing Institute, University of the Arts London, and also Associate Professor (on leave) at Aarhus University and visiting researcher at the Centre of the Study of the Networked Image (CSNI), London South Bank University.
Guided by an emotional approach, Berlin based studio onformative constantly searches for new forms of creative expression. Through an experimental practice they create meaningful digital art works to question the relationship between humans, technology and nature. Their outcomes and interpretations take on varying forms across media through self-initiated and commissioned works that range from interactive media installations, generative visuals to data-driven artworks. Works by onformative have been exhibited across Europe as well as in North America, Australia and Asia.
Lev Manovich is an artist, author, and one of the world's most influential digital culture theorists. After studying visual art, architecture, and filmmaking, Manovich began using computers to create digital art in 1984. His work has been exhibited in 14 solo and 122 international group exhibitions at many prestigious institutions, such as the Institute for Contemporary Art (London), Centre Pompidou, The Shanghai Biennale, and The ZKM | Center for Art and Media.
Lev Manovich is a Presidential Professor at The Graduate Center, City University of New York, and the founder and director of the Cultural Analytics Lab. In 2013 Manovich appeared in the list of 25 people shaping the future of design (Complex). In 2014 he was included in the list of 50 most interesting people building the future (The Verge).
Manovich played a key role in creating four new research fields: new media studies (1991-), software studies (2001-), cultural analytics (2007-) and AI aesthetics (2018-). He is the author and editor of 15 books including Artificial Aesthetics (2022), Cultural Analytics (2020), as well as 200 articles which have been published in 35 countries and reprinted over 800 times.
Founded in 1991, the UK-based artist collective, Blast Theory, is a celebrated interactive art group led by Matt Adams (with a background in theatre), Ju Row Farr (left the group in 2023) and Nick Tandavanitj. They specialize in utilizing multiple media, such as performance, film, game, application and installation, to create perceptual connections between different forms and disciplines through the sensibility inherent in these art forms and vocabularies. They work with digital technologies, mass culture, and game structure design to incorporate developing scenarios in everyday life into their projects, erasing the barriers between life and art. Consequently, their works always bring a sense of openness in the sociological sense, as they employ interactive art to place the public at the center of unusual experiences, as a way to explore social and political issues, thus creating new perspectives and opening up the possibility of change.
Blast Theory have shown work at the Venice Biennale, Tribeca Film Festival, ICC in Tokyo, Hebbel am Ufer in Berlin, the Barbican and Tate Britain. Commissioners include Channel 4, Sundance Film Festival and the Royal Opera House. The artists work closely with researchers and scientists and have collaborated with the Mixed Reality Lab at the University of Nottingham since 1997, co-authoring over 45 research papers. The artists teach and lecture internationally including at the Sorbonne, Stanford University and the Royal College of Art. They curated the Screen series for Live Culture at Tate Modern.
Blast Theory have been nominated for four BAFTAs and won the Golden Nica at Prix Ars Electronica and the Nam June Paik Art Center Award.
Jonas Bendiksen was born in Norway in 1977. His sharply evocative images explore hemes of community, faith, and identity with unsparing honesty. He has made major bodies of work worldwide, including the book Satellites (2006), capturing stories from the fringes of the former Soviet Union. Fascinated by enclaves and isolated communities, he embarked on another project focused on urban slums, titled The Places We Live (2008).
His interests also lie in faith and religion, showcased in his book The Last Testament (2017), which narrates the stories of seven men claiming to be biblical Messiahs returned to Earth. Bendiksen’s work has been featured in prestigious magazines like National Geographic, Stern, TIME, Newsweek , The Sunday Times Magazine, and The Guardian Weekend . Bendiksen became a nominee of Magnum Photos in 2004 and a member in 2008.
Jason M. Allen is the President and CEO of Art Incarnate, a company dedicated to creating luxury AI products including art prints of his AI artwork. The company was formed after Jason created and entered AI art titled Théâtre D'opéra Spatial into a Fine Art competition at the Colorado State Fair under the Digital Art category. The entry won first place, which sparked controversy and propelled Théâtre D'opéra Spatial to become one of the most widely recognized AI artworks. The controversy raised many concerns within the art community, such as cheating, plagiarism, artist replacement, and the question of whether AI art is artwork or if Jason is an artist. However, many in the tech community have acknowledged Jason’s accomplishment.
Jason desires to bring a positive awareness to the world regarding AI's impact not only on the art world but also its implications across a variety of fields in this new avant-garde movement. Jason believes in incorporating AI systems, establishing a healthy and beneficial symbiotic relationship with AI without having to merge with the machines. Jason believes we can live harmoniously with technology by being responsible with the technology through an endeavor he calls AI Humanism.
Anna Ridler is an artist and researcher who works with information and data. She is interested in systems of knowledge, with a desire to know and to make this process of knowing available. She works with new technologies, exploring how they are created in order to better understand society and the world. Her process often involves working with collections of information or data, particularly self-generated data sets, to create new and unusual narratives in a variety of mediums and how new technologies, such as machine learning, can be used to translate them to an audience.
She holds an MA in Information Experience Design from the Royal College of Art and a BA in English Literature and Language from Oxford University along with fellowships at the Creative Computing Institute at University of the Arts London (UAL), Ars Electronica, Edinburgh University and the Delfina Foundation. She was a European Union EMAP fellow and the winner of the 2018-2019 DARE Art Prize. Ridler has received commissions by Salford University, the Photographers Gallery, Opera North, Live Cinema UK and Impakt Festival. She was listed as one of the nine “pioneering artists” exploring AI’s creative potential by Artnet and received an honorary mention in the 2019 Ars Electronica Golden Nica award for the category AI & Life Art. She was nominated for a “Beazley Designs of the Year” award in 2019 by the Design Museum for her work on datasets and categorisation.
Founded in 2007, fuse* is a multidisciplinary art studio that investigates the expressive possibilities of emerging technologies, aiming to interpret the complexity of human, social and natural phenomena. Since its origins, the studio’s research has had as its primary objective the creation of multimedia installations and performances, produced with the goal of exploring the boundaries between different disciplines in pursuit of new connections between light, space, sound and movement.
Mario Klingemann is an artist who uses algorithms and artificial intelligence to create and investigate systems. He is particularly interested in human perception of art and creativity, researching methods in which machines can augment or emulate these processes, and has been recognized as a pioneer in the field of AI art, neural networks and machine learning.
He has worked with prestigious institutions including The British Library, Cardiff University and New York Public Library, and was Artist in Residence at Google Arts and Culture. His artworks have been shown at MoMA New York, the Metropolitan Museum of Art New York, the Photographers’ Gallery London, ZKM Karlsruhe, and Centre Pompidou Paris. Klingemann received the British Library Labs Artistic Award 2016 and in 2018 won the Lumen Prize Gold Award, which celebrates artworks made with technology, and was awarded with the Honorary Mention in the Prix Ars Electronica 2020. His installation Memories of Passersby I made history in March 2019 as the first autonomous AI machine to be successfully auctioned at Sotheby’s. His latest projects include Botto, a decentralized AI artist and A.I.C.C.A., a robotic dog that functions as an art critic and whose first performance took place in June 2023 at Espacio SOLO (Madrid).
CLOSE
CLOSE
Copyright Notice
MOCA Taipei holds a high respect for the copyright of others, and it is stated in MOCA Taipei’s terms of service that any user of the museum’s service shall not infringe on others’ copyright. Therefore, MOCA Taipei hereby ask all our users to respect others’ copyright. If you think any of the content on MOCA Taipei’s website or anyone using MOCA Taipei’s service has infringed on your copyright, we strongly advice to you to file a complaint according to the regulations stated below, and MOCA Taipei customer service center will initiate related procedures as soon as possible.
If any of the content on MOCA Taipei’s website or anyone using MOCA Taipei’s service
has infringed on your copyright, please fill out the “Copyright Infringement
Notice,” provide the information and statements listed on the notice, and send them
to MOCA Taipei via fax.
1. Signature of the copyright owner or the signature of the proxy of the copyright
owner; document proving the ownership of the copyright and the copyrighted contents,
i.e. the cover and related pages of a publication, print-outs of webpage contents
and the URL.
2. The webpage and URL containing the contents that cause the copyright
infringement.
3. Your contact address and phone number.
4. A written statement stating that you believe the use of the webpage content is
without the consent of the copyright owner, the proxy of the copyright owner, or the
authorization of the law.
5. A written statement confirming that the information you state in the notice is
truthful and you hereby make the statement as the copyright owner or the proxy of
the copyright owner.
1. MOCA Taipei will remove the webpage content claimed to cause the copyright
infringement as soon as possible after receiving your notice, and will inform the
user about the infringement via email. If the said user objects to said
infringement, MOCA Taipei can provide your name, email or phone number to said user
so that direct communication can be achieved to resolve the dispute.
2. According to MOCA Taipei’s privacy policy and related regulations, MOCA Taipei is
only allowed to provide a user’s personally identifiable information to a third
party by the request of the law or a governmental agency unless said user agrees or
for the purpose of providing a service. Therefore, when you file a report, MOCA
Taipei will only remove the contents causing the copyright infringement, and will
not provide you any personally identifiable information of said user. If you wish to
obtain the user’s information, a legal proceeding must be filed at the District
Prosecutor’s Office or the Criminal Investigation Bureau, who will issue an official
letter to MOCA Taipei requesting the user’s information. In the case, MOCA Taipei
will comply accordingly.
Privacy and Data Protection Policy
MOCA Taipei values user’s privacy very much and has implemented the following privacy and data protection policy, which is listed below for your reference.
The privacy and data protection policy includes MOCA Taipei’s management of personal
identifiable information collected when providing users the website service as well as MOCA
Taipei’s management of any personal identifiable information shared between the museum and
our business partners.
The privacy and data protection policy is not applicable to any enterprise other than MOCA
Taipei, nor does it apply to those that are not staff or managements employed by MOCA
Taipei.
When you register a MOCA Taipei account, use MOCA Taipei’s products or services, browse MOCA
Taipei’s website, take part in related promotional activities or gifting programs, MOCA
Taipei will collect your personal identifiable information. MOCA Taipei is also allowed to
obtain said information from our business partners.
When you register a MOCA Taipei account, you will be asked to provide your name, email, date
of birth, sex, work title, field of profession and personal interests. Once your
registration is successful and the account is successfully logged into for the use of our
service, we will be able to recognize you.
MOCA Taipei also automatically receive and record the server data on your browser, including
IP address, the information in MOCA Taipei’s cookie and the record of visited webpages.
MOCA Taipei uses the information for the following purposes: to improve advertisement and
webpage contents provided for you, to complete your request for a certain product and to
notify you about a special event or new project.
MOCA Taipei will not sell or loan your personal identifiable information to anyone.
In the following circumstances, MOCA Taipei will provide your personal identifiable
information to a governmental agency, an individual or a company.
To obtain your consent before sharing the information with other individuals or companies.
To provide a requested product or service, which requires sharing your information with
other individuals or companies.
To provide a requested product or service, which requires providing the information to
companies providing the product or service on behalf of MOCA Taipei. (Without our notice in
advance, these companies will not have the right to use the personal information we provided
for purposes other than provide a product or service.
To abide the law or the request of a governmental agency.
When an action on the website violates MOCA Taipei’s terms of service or the specific user’s
guidelines of a product or service.
Other information required to be disclosed by the Computer-Processed Personal Data
Protection Law or other regulations.
To protect user’s privacy and personal data, MOCA Taipei is not allowed to look up other
user’s account information for you. Should you need to look up someone else’s information
due to legal issues, please contact the police to file a legal proceeding. MOCA Taipei will
fully cooperate with the police to provide necessary information to assist with the
investigation and solve the case.
MOCA Taipei will access your computer setup to extract MOCA Taipei’s cookie.
MOCA Taipei allows the companies that place advertisements on the museum website to access
your computer setup and extract cookies. Other companies will follow their own privacy and
data protection policies to use cookies instead of MOCA Taipei’s policy. Other advertisers
or companies are not allowed to extract MOCA Taipei’s cookie.
When MOCA Taipei conducts tasks related to our products and services, web beacons are used
to access our website network to use cookies.
MOCA Taipei’s users have the right to revise their personal MOCA Taipei account information
and set up personal preferences anytime, including the option as to whether you would like
to receive notifications about special events or new products.
Based on the Computer-Processed Personal Data Protection Law, when the purpose of using your
personal information expires, MOCA Taipei will provide the service to delete your account
and data. However, to do so, please contact us via telephone.
MOCA Taipei adopts a method that conforms to the Computer-Processed Personal Data Protection
Law to protect your personal information.
To protect your privacy and safety, the data in your MOCA Taipei account will be
password-protected.
Under some circumstances, MOCA Taipei uses the standard SSL security system to ensure the
safety of data transmission.
MOCA Taipei has the right to revise our policies at any time necessary. When the regulations
regarding using personal information are extensively revised, public announcements will be
made on our website to inform you about the revisions.
Please tell us your ideas and suggestions here.